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Browser fingerprints can be largely extracted from fairly fundamental JS DOM/CSSOM APIs, you don't need to get into anything nearly as easily-disabled as canvas. (For one, start by measuring metrics of a list of several hundred fonts to detect their presence: that's just simple CSSOM operations.)


I'm not sure what the state of the art is, but I know canvas calls offer very rich fingerprints that almost no one disables.

But this was more concerning the "webgl" disabled bit.




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