Medium https://www.oculus.com/medium/
Tilt Brush https://www.tiltbrush.com/
Quill https://www.oculus.com/experiences/rift/1118609381580656/
MARUI https://www.marui-plugin.com/
Simplex http://www.gradientspace.com/simplexvr/
Gravity Sketch https://www.gravitysketch.com/
Unity EditorVR https://blogs.unity3d.com/2016/12/15/editorvr-experimental-b...
Unreal Engine VR Editor https://docs.unrealengine.com/latest/INT/Engine/Editor/VR/
Modbox http://store.steampowered.com/app/414120/
Mindshow http://mindshow.com/
and my own tool Sketchbox http://sketchboxvr.com
So far it seems like the traditional CAD players (Autodesk, Dassault, Adobe) are focused on using VR for visualization, rather than creation.
Medium https://www.oculus.com/medium/
Tilt Brush https://www.tiltbrush.com/
Quill https://www.oculus.com/experiences/rift/1118609381580656/
MARUI https://www.marui-plugin.com/
Simplex http://www.gradientspace.com/simplexvr/
Gravity Sketch https://www.gravitysketch.com/
Unity EditorVR https://blogs.unity3d.com/2016/12/15/editorvr-experimental-b...
Unreal Engine VR Editor https://docs.unrealengine.com/latest/INT/Engine/Editor/VR/
Modbox http://store.steampowered.com/app/414120/
Mindshow http://mindshow.com/
and my own tool Sketchbox http://sketchboxvr.com
So far it seems like the traditional CAD players (Autodesk, Dassault, Adobe) are focused on using VR for visualization, rather than creation.