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A lot of us are working on 3D interfaces for design tools, but the difficult part seems to be making it bearable for longer sessions (hours). Some examples:

Medium https://www.oculus.com/medium/

Tilt Brush https://www.tiltbrush.com/

Quill https://www.oculus.com/experiences/rift/1118609381580656/

MARUI https://www.marui-plugin.com/

Simplex http://www.gradientspace.com/simplexvr/

Gravity Sketch https://www.gravitysketch.com/

Unity EditorVR https://blogs.unity3d.com/2016/12/15/editorvr-experimental-b...

Unreal Engine VR Editor https://docs.unrealengine.com/latest/INT/Engine/Editor/VR/

Modbox http://store.steampowered.com/app/414120/

Mindshow http://mindshow.com/

and my own tool Sketchbox http://sketchboxvr.com

So far it seems like the traditional CAD players (Autodesk, Dassault, Adobe) are focused on using VR for visualization, rather than creation.



Man this will be the matrix or definitely Caprica.




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