I think you need to first specify your intent. Just jumping in because the technology seems cool leaves you short of value adding goals. Where do you want to be if/when VR actually is commoditized mainstream? From point of view of creating things I think there are three categories here
I think you need to first specify your intent. Just jumping in because the technology seems cool leaves you short of value adding goals. Where do you want to be if/when VR actually is commoditized mainstream? From point of view of creating things I think there are three categories here
a. creating VR content (content or programs)
b. creating VR hardware and drivers
c. creating VR middleware (game engines, etc)