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"How can I get involved with this?"

I think you need to first specify your intent. Just jumping in because the technology seems cool leaves you short of value adding goals. Where do you want to be if/when VR actually is commoditized mainstream? From point of view of creating things I think there are three categories here

a. creating VR content (content or programs)

b. creating VR hardware and drivers

c. creating VR middleware (game engines, etc)



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