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emodendroket
on March 6, 2017
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Transparency effects in SNES and Genesis games via...
Obviously everything is indiscriminately more blurry, but the argument here is that the game was designed with the blurriness in mind and has effects that only work with it.
draw_down
on March 6, 2017
[–]
I dunno, I guess I just don't see it in the example I was talking about. Elsewhere, sure.
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