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Very interesting! Running the Smokescreen JavaScript flash player did not cause my battery life to go down like normal flash does. I always watch that when I am running a flash YouTube video or flash game.

It will be interesting to see how the performance works with more complex games.



Did you run Smokescreen with the same SWF you used in FP? How long was your test, and what was the battery drop in both?

Tell me you're not comparing the decompression and rendering of a video against a simple animation.




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