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Although I don't see eye tracking in games as 'the next big thing' in any sense (the few I've tried were severely lacking in the fun department), I would be interested to try playing Soma with this.

Soma had some flaws to be sure, but damn did it do some things really well. I'd highly recommend it - eye tracking or no.



One great application I can think of is depth of field adjustment. Some games have depth of field simulation, which makes far away scenery blurry. Personally I always disable it because I think it belongs to the uncanny valley: it's nice on screenshots, but it doesn't work so well in-game because the focus doesn't change with where/what you're looking at. Eye tracking, by making this feature dynamic, would I think enhance 3D rendering for relatively cheap.


Good use of eye tracking could also allow for foveated rendering, drawing the out-of-focus areas with lower resolution and leaving more time to render the areas of interest.




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