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It reminds me of the story "The programming antihero" from an old Gamasutra article[1]

"He knew from experience that it was always impossible to cut content down to memory budgets, and that many projects had come close to failing because of it. So now, as a regular practice, he always put aside a nice block of memory to free up when it's really needed."

[1]: http://www.gamasutra.com/view/feature/132500/dirty_coding_tr...



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