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tlarkworthy
on July 5, 2017
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Thinking Parallel, Part I: Collision Detection on ...
Unity physics engine uses only CPU implementation of PhysX.
https://blogs.unity3d.com/2014/07/08/high-performance-physic...
ramy_d
on July 5, 2017
[–]
Same goes for UE4
https://youtu.be/-lFKZRX1K_0?t=190
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