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Having just read Masters of Doom, he doesn't give nearly enough credit to diet soda! For me though, I don't feel John Carmack is the kind of guy to hold up like simba to the morning rays. He did his best programming when there wasn't people going on about agile and test driven development and all of the stuff that leeches away at creativity and fun.


Its interesting to see a game programmer working, and luckily with Youtube and Twitch, its quite easy to do so nowadays: https://handmadehero.org/, twitter.com/jonathan_blow, https://twitter.com/nothingsand so many others.

They are very concerned about compile times and having a short edit/compile/run cycle.




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