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As soon as you need 3rd-party libraries "statically compiled" is no longer the case. Or at least it's not easy, depend on platform and still bring a lot of mess.

Though in the right hands Lazarus is a great tool since relatively complex project could be completed just by one developer. E.g here is our game engine map editor:

https://github.com/vcmi/vcmi_editor

Another thing to note is that FPC provide good performance and even used for game development and memory footprint is small. There is RTS on Steam called Cossacks 3 and it's fully in Pascal (though no idea if they using FPC outside of Linux):

http://store.steampowered.com/app/333420/Cossacks_3/

PS: Another example would be open source Hedgewars of course.



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