It wouldn't work anyway. To make up for the advertising revenue, that subscription would have to be in excess of $100/month per household, and you'd need to get virtually every household in wealthy nations to buy into it. The amount of marketing money spent each year is on the order of 10-11% of all revenue made by companies selling consumer goods... you can't replace that with some $10/month subscription even if everyone paid it.
I think your estimate is off by more than an order of magnitude. I follow a number of large youtube channels. Many of them seem to be making more money from patreon than from ads. And patreon isn't even a true subscription model, since you can usually see the content even if you don't subscribe. And it still beats ads.
One of my favorite channels is this super niche thing that only gets about 1000-2000 views per video and makes 2 vids a month. That adds up to maybe $4-8 in ad revenue using some rough estimates of youtube's payout rate. On patreon he's making over $500 a month. Which is really respectable for such a small audience.
Online ads have never generated that much money per user and were only profitable in large quantities. Given how scummy they are and this evidence that they repel users, they should be eliminated.
Sure but that's a very indirect calculation. Only a fraction of that is going to end up funneled to banner ads and the websites that run them. And that's the relevant metric; how much revenue you are losing by moving away from ads.
On a first order that's right: We don't need all the ad people now that there's no ads.
But then we have to consider that 95% of the costs/fees for running ad networks would still be needed for cost-sharing models too. You still need third-party JS.
Patreon doesn't need js. A subscription model doesn't need js. Certainly not all the complicated tracking code and huge images and videos required for ads.
I was talking more about a model that works similarly to advertising (pennies/fraction of penny per page view)
I'm more of a fan for direct payments, though I think a lot of sites would struggle with just that.
How many people will subscribe to Android Authority directly? Lots of sites basically get views from searches , but little long term engagement. Those sites are still useful, but only have ads as a revenue model that's "viable"
Something's not right with that equation. You're implying that on average, each household is spending over $1000 per month on things they get via the online advertising that they would otherwise not get at all.
And that's just not realistic. One-off purchases, maybe. Sustained 1k/hh/mth avg - I'd love to see a proof of that.
Total advertising spend worldwide is $600 billion. Online is about 1/6 of that, call it $100 billion.
To a rough approximation, that's footed by the 1 billion wealthy inhabitants of the EU, US, Japan, Canada, Australian, and New Zealand. (I said rough, roll with me.)
That means that the per person costs of advertising are pretty much $100 annually online and $600 annually for all content (mostly TV). Keep in mind, those are real expenses expressed through household purchases.
(This means, by the way, that online content isn't free, you are paying for it, only, you're doing so indirectly, through advertisers.)
By contrast, total direct expenditures on print media run about $125/person in the US. (Audio/video may add to that.)
If you look at what is advertised, an awful lot is very high-ticket items. The FIRE industries (finance, insurance, real estate) were the largest chunk of spend as of a couple-three years ago. Electronics is another large segment.
The notion of some sort of universal content payments scheme, preferably indexed to wealth and income, has a great deal of economic justification. I've been exploring that for the past few years.
So, if I block advertising, I'm indirectly wasting the money these companies spend on me, and are paying more for products without any benefit? That's a funny thought.
Households do spend >$1000 per month on consumer goods/services (food, clothes, personal care items, etc). Those companies do spend >10% on marketing. I'm not sure what portion of it is spent online, which is what you'd need the subscription to replace.
There's no implication that every dollar they spend on marketing directly translates into $10 of new spending "that they would otherwise not get at all".
Much of it is brand spending. Procter & Gamble is the world's largest advertiser, and the goal of their ads is to make sure you keep picking up Tide every time you're in the detergent aisle. Coca-Cola's ads aren't trying to get you to buy $10 more of soda than last week, just to keep soda on your shopping list every week. Those ad dollars would need to be replaced by the subscription if you're going to remove the ads but keep compensation for the websites the same.
That $100/month is what you'd have to get every household to pay to get rid of all advertisement. Just getting rid of banner ads on websites should be a lot cheaper.
It's possible many ad-supported websites deserve to die... as I see it, they are economic parasites. Advertisers accept bad leads as a cost of doing business, but the cost is simply passed on to consumers.
Many low-quality news papers, TV channels, and magazines died when ad revenue shifted online - consumers did not see enough value to justify the unsubsidized rate. Others survived because consumers saw enough value to pay the higher rates. The internet isn't any different... a large chunk of the internet is spam surviving off of wasteful advertising revenue. Soon, the cruft will die off.
None of us need unlimited access to everything out there, and I don't think it's a sustainable expectation.
I think Mozilla ran the numbers a year ago and found that all the advertising on the internet only nets about ~$11/person/month. Though, hell, I'd pay 10x that to be rid of that malware vector.
A fair question, and I don't know that I've got the answer, though several answer-shaped possibilities suggest themselves.
One line of thinking has a Neilsen or Arbitron-like rating system that pays based on readership. I think that is ultimately a false lead as it simply rewards popularity.
Another is to employ a basic income approach. Given the number of writers I know who write largely because they can't not, this might work, though it might not be fully sufficient. The prospect of a UBI and some achievements-based revenue might make this more viable: electronic distruibution is gratis, but live performances and physical media might generate additional revenue, as might various services or other arrangements, all on top of a UBI base.
A third way might be to treat creation something like research: it's an activity, and it's funded as a certain overall percent of national income. Divide that by what's seen as a livable wage, and designate that there are so many positions open, and so many to be filled in a given year, that will be paid. Sorting out how to filter out those who really aren't suited to it is the next challenge, though there are various models: guilds, professional recognition (see the Emmy's, Grammy's, Oscars, Pulizter, Peabody, Nobel, Royal Society, AAS, and similar recognitions).
One thing I don't think should happen is for there to be some sort of quarterly or annual "rank and yank", or the general fight over scientific grants funding we now have. There's an article I'd recently seen about productivity of scientists over their careers, and the distribution is ... almost perfectly random. That is, a given scientist might produce some great work early, late, or in the middle of their career, once only or possibly several times. But there's not much rhyme or reason to it.
Creative work generally is something that evolves over time, and takes time. Days, weeks, or months even for a good piece of journalism. Years for a story, play, or film. A lifetime for works of science or philosophy. Take Wittgenstein, who wrote one book and then spent the rest of his life writing another refuting the first.
(And yes, there are prolific examples as well, though often they are best known only for a handful of works. Attention is a zero-sum game. Alexandre Dumas. Isaac Asimov. There's a large literature on Gresham's Law effects in literature, painting, music, drama, and television as well.)
The inputs to writing are information, sources, and investigations. Otherwise, generally, a quite space and not having to worry too much about room, board, heat, water, and light. Excessive remuneration doesn't much seem to help in its production, and a certain frisson may actually help, but only to a point.