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It's especially bad with games because music gets updated and changed all the time. Official soundtracks often leave tracks out, take for example Civilization V which has an official soundtrack with like 30 tracks, when the game itself has more like 300. It's up to avid players of the game to compile and document the full collection.

Game developers by and large don't give a shit if the musician's work is preserved. If they don't make an effort then as far as I'm concerned they're forfeiting their right to take issue with the morality of downloading their game's music.



> Game developers by and large don't give a shit if the musician's work is preserved. If they don't make an effort then as far as I'm concerned they're forfeiting their right to take issue with the morality of downloading their game's music.

That's a very slanted view of the situation. The game developers may not have rights to distribute all of the music as a soundtrack (they would have to have rights to distribute in the context of the game).


In that case there's still noone losing out on potential sales. I don't see why we should lose out on art being preserved just because rights issues prevent it from being made available commercially.




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