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>Teachers like Betty Edwards and Bert Dodson have proven that pretty much anyone can learn to draw to a high standard in a remarkably short space of time once they understand the visual principles of effective drawing.

As someone with pretty much zero ability to draw, that caught my attention. What would be "a short space of time"? Are we talking days, months, years?



You can improve your drawing about a thousandfold in the span of a couple minutes by learning to observe things instead of just what you think they look like.

Go grab something as reference material, anything moderately complex will do. Now when you look at this thing, ignore what it is or even what three dimensional shape it has. Look for edges. The edge between the background and the object, The edges internal to the object. Look for the position of these features relative to the others. Keep doing this while you draw exactly what you see. Resist the temptation to draw without looking at what it actually looks like.

Of course once you've managed to look at things properly you'll still need tons of practice with drawing, but just doing this is going to stop you from drawing pictograms instead of pictures.


I'm a terrible artist, not even a doodler, but I remember one time sitting in a long boring meeting where I stared at the profile of someone's face and carefully drew it with amazing accuracy (relative to my utter non-ability, not relative to a good sketch artist)


It depends. Drawing and programming share some aspects. You can do a short program in "oil painting language" easily, but it takes years to master the media.

You need to keep the focus on it for a long time and build it in small steps. A telephone or somebody breaking in the room and your work could be permanently damaged and you will need a lot of effort to keep the focus again. Sometimes the image just "dies" in the way of being painted.

Painting is often done in imperative style and can be a painful, demanding and really tiresome work. Some people underestimate the effort needed to do it right. You need to "declare" all your tones in advance, fill the shadows and keep in mind a rigid frame to place it. If you do it in several sessions you will need to obtain the same exact tone again (or have a plan B in advance), so you'll need to make a lof ot comments and document your work.

And there are bugs. You will find a lot of bugs in the process and will need to fix it in a short time. Some mediums dry fast and crack easily. Different pigments spread in different ways. Some tones are notoriously complex to obtain also (realistic 3D gold for example) and you can't learn the right way in a week. The eyes of your public have evolved to detect abnormal tones for good reasons (would denote diseases or people faking emotions so is survival relevant). A skin too pale or with a greenish tone or a slight curve in the rictus and your picture can enter in autopilot mode or just sink.

Sometimes the painting turns in a such mess that you just trown the code away and start again.

Automatic drawing is drawing in functional style and is a totally different creature.




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