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I think needing a heavy IDE to comfortably work in a language/paradigm is a negative


Given what Lisp, Smalltalk, Mesa/Cedar, Oberon, Delphi, VB introduced as productivity tooling, I see as negative programming as if my computer was still stuck in 80x25 green phosphor terminal.


That's a silly caricature. I could retort "I see as a negative if my development environment takes 40GB of RAM and half an hour to boot up" and it would be on the same level.

Debuggers are great but they're not always practical, for instance for debugging remote targets with limited connectivity. Actually in some situations you may end up having to buy expensive licenses for closed source software to run a debugger on certain hardware (although that might not be a concern for Go).

I'm also of the opinion that firing the debugger as soon as something unexpected happens instead of taking 10 seconds to reason about your code might lead you to miss a more general problem with your architecture as you focus solely on the symptoms, but that's of course a lot more subjective and your experience may vary. Personally I generally tend to use debuggers as a last recourse when I really can't make sense of what's going on through "static" analysis.


also, if you write a ton of log statements because that's how you debug, then when your production system blows up and you can't fire up the debugger, you have something to work on.


Or use modern instrumentation data that debuggers can work with like IntelliTrace, JMX, Flight Recorder, JTAG,....


I don't understand why it has to be an exclusive OR. Both printf-style logging and debuggers have their use. As I mentioned in my previous comment deploying some tracing solutions can be a complicated and expensive process, writing to an UART is however very cheap. Breaking or slowing down the execution of tasks interacting with other threads and resources can be impractical or simply hide the bug altogether if it's race-condition related, sometimes toggling a GPIO and putting an oscilloscope on the PIN beats any trace framework in terms of practicality. It will also work regardless of programing language, developing environment software and hardware used.

Saying that debuggers are for noobs and that they shouldn't be used is idiotic but arguing that not using them is doing it wrong and being stuck at the age of 80x25 terminals isn't much better. Wisdom is to use the right tool for the right job.


Amen


You don't need an IDE but it solves problems like "I don't want to chain my methods because my weak debugger can't handle it well".


Chained method calls being difficult to debug does not necessarily mean using a debugger. It can mean difficult to insert clarifying code in the middle of the chain: print statements, or additional value checks, and so on.


Chained methods also don't diff as clearly (the one liners anyway).


They do on GUI diff tools by using different colors.


It's still not as clear as just splitting across lines, plus in most tools you need to explicitly indicate you want to highlight word diffs.

But more abstractly speaking: are chained calls, from the POV of a human that didn't write it, or wrote it two months ago, more readable than a number of statements on multiple lines?




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