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There are absolutely indie games that don't have any of that, and yet are wildly successful.

See: Five Nights at Freddy's and Getting Over It. (You could argue that the hook of Getting Over It is the intentionally annoying controls, but I highly doubt that that much of the market is a bunch of masochists.)



You're 100% wrong about Getting Over It. The graphics of that game are extremely intentional, as are the controls. Bennett Foddy is a veteran who knows exactly what he's doing, and it's no accident that that game hit.


Fair, I'm letting personal bias bleed into my criticism of the game.




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