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Game Physics for Javascript developers
(
skookum.com
)
8 points
by
ramxpa
on Oct 26, 2010
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1 comment
dpavlenkov
on Oct 27, 2010
[–]
I guess it's not even real world physics. And the Newton you attribute those formulas to is not real world Newton. For alternative world, your physics are just perfect. For real world, you need to factor in time as well as space.
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