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Realtime GLSL Pathtracing (WebGL) (geometrian.com)
3 points by andyonthewings on Nov 7, 2018 | hide | past | favorite | 1 comment


Nice work; I remember creating a raytracer of a similar scene for my uni graphics class begin 90s on a Sparc Station. I thought it was fast then, but ofcourse it was bizar slow compared and the result looked horrible.

On Chrome 70.0.3538.77 64bit on Windows 10 supersampling 16x16 crashes OpenGL for me; when reloading the page after that it says it cannot get a rendering context.




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