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This one is pretty close to what my advice would be. I started out making games at 9 yo, using clickteams klik&play, tgf, and later mmf and mmf2. (They were the creators of amos & stos although that was before my time)

For those unfamiliar with the development experience, its very similar to scratch but with a spreadsheet-like layout.

When I seriously started learning the workings of more complex logic in these tools is when I started reading the "source code" of the 2d platformer Zeb, programmed by Lee Bamber (who would later go out to make Dark Basic), drawn by Nolan Worthington.

This taught me in a very condensed manner lots of advanced programming techniques. Like a teacher of mine used to say, this will feel like drinking Fun Light (concentrated drink supposed to be cut like 1/12) directly out of the bottle.

And that tradition has stuck with me, decompiling dlls and inspecting websites etc.



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