For a general reference I would look at Jason Gregory "Game Engine Architecture".
For a deep dive into all game engine topics I would recommend the Handmade Hero dev streams: https://handmadehero.org
(Note that Handmade is not a useful model for an actual game production, it's more like a platform for investigating cutting-edge engine topics, so you can pick and choose parts to get what you need. It's been going for years and remains mostly a tech demo.)
For a deep dive into all game engine topics I would recommend the Handmade Hero dev streams: https://handmadehero.org
(Note that Handmade is not a useful model for an actual game production, it's more like a platform for investigating cutting-edge engine topics, so you can pick and choose parts to get what you need. It's been going for years and remains mostly a tech demo.)