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Charge (a cut-price amount) for your product and you're somehow indebted to your users forever.

So my parsing of this sentence is that you think that charging the money is what brings in the crazies. That is not the case: people frequently have entitlement issues with regards to things that are free. Oh, the stories I can't tell...

Charging cut-price amounts, on the other hand, attracts pathological customers like crazy. It is amazing how much increasing my price has cut down on pathological customers, and I have heard this over and over and over again from my shareware buddies.



It was more a jab at the state of the comments than anything else, I have nothing against charging for products. It's interesting to note that increasing your price has increased the sensibility of your customers though, I had always put it down to MC being a game generally attracts a younger audience that is more used to getting things for free after growing up with torrents and the like.




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