> Games should instead be required to disclose the scam after fooling the prey, and thus become educational.
this just means every company can try to scam children as many times as they want. Either they keep making up new ways to trick children, or they word their disclosure of the scams in a way children can't understand so they keep falling for it. Either way allowing companies to prey on children so that they learn better is like letting people lure children into the back of vans so they "learn their lesson" after they get raped.
It'd be far better to forbid companies from predatory practices when we identify them and also try to educate kids on the tactics used against them and how to identify them, but that kind of education has to happen throughout their development. The companies who make these games hire people with advanced degrees to research, design and and implement the most additive systems possible. The reality is that children don't have the mental capacity to fully understand everything involved.
I agree that we should instill a distrust of corporations in our children and that we should try to build their defenses against manipulation, but learning by letting them be repeatedly exploited is some very backwards thinking.
I think you could probably get the same results by creating games specifically designed to demonstrate ways companies try to take advantage of us and you could do it without giving companies a chance to profit off your "teaching" method.
this just means every company can try to scam children as many times as they want. Either they keep making up new ways to trick children, or they word their disclosure of the scams in a way children can't understand so they keep falling for it. Either way allowing companies to prey on children so that they learn better is like letting people lure children into the back of vans so they "learn their lesson" after they get raped.
It'd be far better to forbid companies from predatory practices when we identify them and also try to educate kids on the tactics used against them and how to identify them, but that kind of education has to happen throughout their development. The companies who make these games hire people with advanced degrees to research, design and and implement the most additive systems possible. The reality is that children don't have the mental capacity to fully understand everything involved.
I agree that we should instill a distrust of corporations in our children and that we should try to build their defenses against manipulation, but learning by letting them be repeatedly exploited is some very backwards thinking.
I think you could probably get the same results by creating games specifically designed to demonstrate ways companies try to take advantage of us and you could do it without giving companies a chance to profit off your "teaching" method.