Heh, Brood War is FAR more micro intensive than SC2, mostly by virtue of the game interface; terrible unit pathing, 12 unit selection limit, no "smart casting" etc. Add to that more cumbersome macro mechanics and the game is much more difficult and twitchy to play effectively than it's successor. Though I'll agree that SC2 is faster paced, especially with the 12 worker start since LOTV
WC3 was more hero focused, like MOBA's, which of course had their start in WC3 as custom maps.
It is of course ironic that Blizzard inadvertently spawned a genre that ended up crushing them in a field that arguably they also pioneered, e-sports.
WC3 was more hero focused, like MOBA's, which of course had their start in WC3 as custom maps.
It is of course ironic that Blizzard inadvertently spawned a genre that ended up crushing them in a field that arguably they also pioneered, e-sports.