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>This move destroys the reputation of Mac as a game platform

You can't destroy what never existed.



My first thought too. Nobody buys a Mac for gaming. I can't think of any Mac games other than "Myst"


These are pretty old examples, but Glider (1988) and Escape Velocity (1996) both come to mind.


Yeah the only lost games I really care about here are Crusader Kings, Homeworld remastered, and Escape Velocity/EV Nova.

The last ones sting most because the developer is defunct and those games are definitely never getting remade.


There is a game called Endless Sky, an open source remake of Escape Velocity, it looks similar, but the overall experience is rather far from the original.


If by “Mac games” you mean Mac-first games… Marathon! Frog blast the vent core, baby.

Also, wasn’t Quake III very briefly a Mac exclusive?


> Also, wasn’t Quake III very briefly a Mac exclusive?

Where the hell did you hear that? In any event, it isn’t true. Quake 3 was released shortly after Jobs was turning them around from circling the drain. They’re lucky somebody was porting it at all.


The first public beta of Q3Test was released on MacOS first: https://web.archive.org/web/20000229083216/http://macweek.zd...


Yep for 3 days before Linux! And then most of the later betas were Windows only.

It wasn’t the final full featured release of Quake III though. And as stated in Carmacks .plan it was because these gaming communities were so tiny so I’m not sure this is a strong argument for the macs viability as a gaming platform, which was the context of this thread.

I guess in a technical way that counts as a very brief Mac exclusive..

“MacOS still sucks” lol

http://fabiensanglard.net/fd_proxy/doom3/pdfs/johnc-plan_199...


Maybe he was thinking of Halo? Originally shown at a MacWorld Expo as a Mac exclusive then very shortly thereafter Bungie was bought out by Microsoft (obviously turning it into an XBox exclusive), leading to much outcry among the Mac faithful. But it was never actually released in playable form on the Mac.


...Until much later, ported back from the XBox.



I think you’re reaching a bit. I’m aware of this. Most of all because what this article doesn’t mention is that q3test was also initially released for Linux before Windows and you better believe that was a huge deal on slashdot at the time. The beta was basically a Mac OS exclusive for 3 days. (I admittedly was quite the Linux fanboy then but even I think calling this a Linux/Mac exclusive for the first “alpha” as they said in the readme silly as compared to something like Myst or Oregon Trail)

It was also like a week and change gap for Windows. And then the later beta releases were Windows only. The final Mac release ended up being delayed until after Christmas.

http://fabiensanglard.net/fd_proxy/doom3/pdfs/johnc-plan_199...


HaloMD. You can boot into Windows for the rest.


It's really just not the same with the Mac trackpad or magic mouse.


The magic mouse works surprisingly well. Use number 3 on the keyboard instead of the middle button, for say nades.


Dark castle!


It was getting decidedly better. In particular, if you mostly played indie titles, most of the big ones have supported Mac for a while now. Or, they did.


Right? I regularly play Hollow Knight, Civilization 6, Terraria and some other stuff via Steam. Haven't updated to Catalina yet...




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