This is kind of pedantic, but I feel like you should specify video games here. Perhaps the consumer home platform personal computer video game market, even.
People have been playing cards, mahjong, chess, and catch greater than a century, so it's not some inherent ephemerality of games that's the problem here.
And even amongst the retro video game market, people are still playing console and arcade games that are decades old.
There's certainly a trend here, but I don't think it's something we should blame on the players.
People have been playing cards, mahjong, chess, and catch greater than a century, so it's not some inherent ephemerality of games that's the problem here.
And even amongst the retro video game market, people are still playing console and arcade games that are decades old.
There's certainly a trend here, but I don't think it's something we should blame on the players.