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can it run crysis, though?


It might even run it in CPU-rendered mode...


I think this is the part where it gets interesting. Once you have enough parallel general-purpose compute horsepower available to run a physically-based renderer (e.g. what Pixar uses) at frame rates beyond 30/second, you can start to enter into a realm of arbitrarily-complex scenes within real-time applications.

How far off are we from this possibility, assuming someone sat down and optimized existing solutions for this use case?


Yep: https://youtu.be/HuLsrr79-Pw?t=705 (this is the previous generation)


Well, if epyc could with 64 cores...?

https://youtu.be/HuLsrr79-Pw?t=12m10s




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