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Nice analysis. Points up the need for synchronization primitives around complex data structures.

Which brings up its own issues: scheduling blockages. Resizing a hash map; garbage collecting; flushing file buffers. It doesn't matter, putting synchronication primitives around usually-fast-but-occasionally-dog-slow operations is the sad result of most naieve multithreaded attempts.

It results in apparently-hung GUI threads, stuttering performance, deadlocks that usually don't happen and are terrible to diagnose.



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