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> Why are globals considered bad? I'm seriously asking.

I think outside of special cases they bad. I use globals for embedded code because I don't have a heap.

What I've found is as long as globals are used to hold state and not pass data via spooky action at a distance they're okay. A test is if you can trivially refactor them out then they're okay.

Example you have one uart.

   UartInit(baud_rate, bits, parity, stop);
Now you have two so gets refactored

   UartInit(port, baud_rate, bits, parity, stop);
Terrible is shit code like this.

   foo.bar = 2;
and somewhere else in the code

   if(foo.bar == 2)
   {
      foo.bar = 0;
      ...
   }
A note: Game programs to me look like really big embedded programs.


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