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I used to feel that way a few years ago, but my opinion has shifted over time. C# has its own issues with verbosity and bloat. For example, although I appreciate the readability increase from overloaded comparison operators, it's a lot of boilerplate to write a class that implements IEquatable<T> and IComparable<T> and overloads all of the related operators.


Check out Rust and Haskell, both have the ability to derive the interfaces/traits/typeclasses for equality and comparison automatically.


Discovering Rust is actually one of the stepping stones that led me to my "this shouldn't be this hard" moment!




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