Too bad. I'm always curious about gains in cross-platform target productivity. The dream being that you build a high fidelity game and just need to drag a slider down to create a build that runs at 30fps+ on the, for example, Switch.
Of course what we normally see is a lot of work to port down games. A good example being all the work that went into getting Witcher 3 to run on the Switch: https://developer.nvidia.com/gtc/2020/video/s22697
Of course what we normally see is a lot of work to port down games. A good example being all the work that went into getting Witcher 3 to run on the Switch: https://developer.nvidia.com/gtc/2020/video/s22697