I don't know if you are still reading comments here but:
The robot the spawns bugs should have a cap on number of bugs. Otherwise you can sit there killing bugs that drop shield recharges as long as you want. You can fully recharge your shield, and also build up exp for free.
If you finish a room you get a recharge, if you kill a box with an ambush you get a second recharge.
The store seems pointless - everything is far too expensive to actually buy. i.e. when you finally have enough money to buy something, it's weaker than the gun you picked up from the floor.
All the extra powerups, like riot shield and the others, are pointless - you don't have enough spaces to actually use them. It's a no-brainer to have the shield rechargers always equiped. Unless you want to constantly switch them on and off, which is a big hassle and detracts from the game. (You get about 1 second after killing everything before it recharges, so you theoretically could swap them every single time, but that really ruins gameplay.)
Have dedicated shield recharger spots, and then spots for everything else. The reasoning is that recharges are used after a room is finished, but everything else is used during a room.
I kinda of enjoyed playing it, but the balance was poor.
The robot the spawns bugs should have a cap on number of bugs. Otherwise you can sit there killing bugs that drop shield recharges as long as you want. You can fully recharge your shield, and also build up exp for free.
If you finish a room you get a recharge, if you kill a box with an ambush you get a second recharge.
The store seems pointless - everything is far too expensive to actually buy. i.e. when you finally have enough money to buy something, it's weaker than the gun you picked up from the floor.
All the extra powerups, like riot shield and the others, are pointless - you don't have enough spaces to actually use them. It's a no-brainer to have the shield rechargers always equiped. Unless you want to constantly switch them on and off, which is a big hassle and detracts from the game. (You get about 1 second after killing everything before it recharges, so you theoretically could swap them every single time, but that really ruins gameplay.)
Have dedicated shield recharger spots, and then spots for everything else. The reasoning is that recharges are used after a room is finished, but everything else is used during a room.
I kinda of enjoyed playing it, but the balance was poor.