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I'm not sure that this little nugget of wisdom has withstood the test of time. The average number of hours worked has fallen dramatically since the 30s[0] even as interest in passive entertainment has skyrocketed.

[0]https://eh.net/encyclopedia/hours-of-work-in-u-s-history/



The core of it stands that 'urban populations have become mainly passive'. Perhaps I'd consider revising to replace passive with consumers. So, we've been taught and continually urged to spend our idle hours consuming. So, it isn't a surprise to me that most folks don't know any other way to spend their time.


Consumption usually costs money and increases money velocity, which leads to a better economy. So it's a bit different than "idleness."


A better economy... Please define "better".


Money is worse when its velocity is low. This is associated with hoarding of cash.

The world could have 10000T in cash but if no exchange happens, everyone is poor.


Endless consumption is a delusion, regardless of how much "better" the economy appears.

Idleness doesn't necessitate consumption, and it's interesting that that conclusion was jumped to.


Leisure != time outside of work. If you're commuting, if you're too exhausted to get off the couch, if you're on-call and worrying about interruptions, then you're not truly at leisure.


> as interest in passive entertainment has skyrocketed

I would like to see some data on this. It may seem like it but I would say it's quite the opposite.


Why do you think so?


I dunno. Here is just one random stat that came to mind. Boston marathon participation throughout the years

  1897 - 18
  1930 - 218
  1970 - 1174
  2000 - 17813
  2019 - 30234
https://www.baa.org/races/boston-marathon/results/participat...

Still, would be interesting to see some comprehensive study on active leisure.


Meh. I would bet that has way more to do with the cost of travelling to Boston for the average person around the world and the growth in prestige of that particular event.

Also, athleisure is "active" in the literal sense, but is it contributing anything back to society? I guess one could argue it collectively reduces the cost of our growing passiveness. But I would argue, as someone who loves exercising, that exercise is just a video game that makes you feel progressively better the longer you play it instead of worse. It doesn't serve a broader purpose beyond a certain point of basic health, unless you are so good that other people derive satisfaction from your accomplishments (pro athlete) or you are doing it to form social connections (golf, intramural sports leagues, etc.) or like break a world record or something.




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