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The SNES version was coded from scratch in 65816/Super FX assembly language [1]; how the PC version did things would’ve been neither here nor there.

[1] https://github.com/RandalLinden/DOOM-FX - yes, that’s the original code on GitHub, released by the author



HN discussion on the release, 3 months ago: https://news.ycombinator.com/item?id=23989638




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