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Thankfully long before that. I recall Diablo 1 was released for Mac OS (9?) only a few weeks/months after PC, and Warcraft I and II had full Mac Support!

Too bad the GPU race has left Macs in the dust.



Diablo was released for PC in January 1997, and didn't show up on Mac until May 1998. StarCraft had a similar delay (March 1998 to March 1999).

All three WarCraft games were simultaneous releases for Windows and Mac OS, though.


IIRC it was't purely a post-release-port, they did have parallel development tracks before anything was released and for some titles they didn't want to risk the upfront cost for the relatively small percentage right away.


I remember going over to a friends place who owned a Mac in order to play Warcraft 2 network games.


Multi Player Game > TCP/IP ...

Miss those menus


Warcraft 2 was my first experience playing a cross-platform network game. I was on a PC and I dialled in to my friend’s Mac. Understanding how things are architected now it makes perfect sense, but as a kid my mind was blown since I considered these to be wholly incompatible platforms.




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