That wasn’t really the analyst’s question though. He wondered given the size and complexity of the game, should more people have been on the project from the ground floor (not added in the last month once they weren’t going to clear the bug tracker), or was it a organizational/management issue that they couldn’t get something good from the talent they had?
It takes time for new people to become productive, communication becomes difficult and some tasks can't be "parallelized".
https://en.wikipedia.org/wiki/Brooks%27s_law