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They explicitly addressed the AI point:

So, for the first question – whether we’re focusing just on technicalities or gameplay elements; things like AI – for example. To be honest – these are the same for us, from the production standpoint AI and NPC behavior fall within the general category of bugs, so if I can give you an answer – I think it does actually include that as well.



But there's a big difference between bugs in AI and no driving or pursuit AI at all. That's why people aren't satisfied with their statement, they're trying to blur the line between bug and non-existent feature.




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