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> Also CDPR has a market cap of over $8bn so I'm not sure where you're getting your information from.

I get my information from total company assets instead of highly fluctuating market cap.

> CDPR saying they worked to reduce crunch means literally nothing.

Trying to make a commitment to less crunch is at least making an attempt at improving the situation, the same can't be said about bragging about how it's a "lifestyle" and then everybody being in awe about all the crunched in details, like pooping horses.

> Just because a company produces a product you like does not mean you have to turn a blind eye to horrible practices.

It's not about me liking the product or not, it's about the fact how crunch is conveniently overlooked when the final product is critically acclaimed and well received, which is apparently how this works when looking at plenty of other examples.

The only lesson corporate leadership takes from that is that crunch is okay as long as the final product justifies it, and because that's the default assumption for any product, as nobody aims to create a mediocre one, it will effectively change nothing about the underlying culture that's the actual root of the problem.

That's why I take issue with singling out CDPR as it's happening right now; It's a scapegoat distracting from an industry-wide problem. I'm willing to bet money that if CP2077 would have turned out like a GTAV or RDR2, then the public discourse around crunch would have gotten drowned out among all the positivity, just as it happened with those two, and plenty of other, games.



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