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Unity taught me how to program, and even today it's just the easiest way to get something done fast.

For example if I want to build a platformer, with tons of special effects, I can do this in about 2 days with Unity.

The asset store itself is Unity's biggest advantage. Want to make a game about finding Easter eggs in the woods, buy Gaia and you have your forest.

From a technical point of view , Unity is amazing. My one concern is the business seems to want to extract more and more from users. You went from being able to buy Unity to needing to subscribe, and subscribe to a bunch of other auxiliary services.

That said, C# is C# so your skills are easily transferable. I'd love to see another commerical C# driven option.

I'm not a big fan of how Godot tries to support 3 or 4 programing languages. This fractures your userbase and makes finding tutorials much harder. Although I will admit my very first programing language was Unity's JavaScript implementation.



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