No. All spatial queries use WorldQL’s in-memory k-d tree implementation and are not used for permanent world alterations.
For the Minecraft world catch-up example, it’s as simple as querying Postgres for block records in a certain chunk after a certain timestamp. No fancy spatial stuff happens on the Postgres side.
For the Minecraft world catch-up example, it’s as simple as querying Postgres for block records in a certain chunk after a certain timestamp. No fancy spatial stuff happens on the Postgres side.