> To accomplish this, the world state needed to be stored in a central database and served to Minecraft servers as they popped in and out of existence
Could you elaborate on this point? To me "need" seems to strong; it could also be addressed via replication or a distributed model.
Centralized is absolutely the most straight-forward (and may be the most suitable) but I'd love to see some reasoning as to why it's the only appropriate approach.
Could you elaborate on this point? To me "need" seems to strong; it could also be addressed via replication or a distributed model.
Centralized is absolutely the most straight-forward (and may be the most suitable) but I'd love to see some reasoning as to why it's the only appropriate approach.