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Assuming Flash provides fairly clean access to the underlying hardware, performance should be as good as you can expect given the intermediate abstraction layer.

On a side note, it would be nice if Unity produced iOS apps that could be extended as easily using Obj-C / CocoaTouch the way it looks like you can work with native AS3 code.



You can absolutely extend unity apps with Cocoa (Unity basically ends up rendering to a UIView).




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