Its important to put the Returnal numbers in context: it was never supposed to be a triple-A hit. Housemarque is a small (50-100 people) studio that traditionally made top-down or side-scrolling bullet hell shooters; they developed Returnal without being under the PSS banner (though certainly with financial support for the exclusive title); and it has sold 500k+ copies.
Compare that to Rift Apart, which last I heard is more in the 1-2M sales range. Insomniac is a true triple-A studio, with more like 400-500 employees plus the full development support of PSS's shared resources. Ratchet & Clank is a more broadly known franchise, in a genre and aesthetic that is more age and demographic accessible.
Additionally, while this would equally affect Returnal & Rift Apart; PS5 shortages do dampen all PS5 exclusive game sales compared to more broadly available titles.
Within that context, it's clear to me that Returnal was a tremendous success. Not a Triple-A success, but its not all about raw sales at the end of the day. Cost to produce also needs to be considered.
To be clear: I absolutely believe Xbox isn't just "all triple-A all the time". They have the triple-A teams. They have the smaller teams (Maybe not Rare/Playground as they're huge nowadays, but: Ninja Theory, Compulsion, Double Fine, World's Edge, maybe even Obsidian, plus their exclusivity deals with Moon and Asobo). Its more-so a discussion about their recent acquisitions strategy.
Compare that to Rift Apart, which last I heard is more in the 1-2M sales range. Insomniac is a true triple-A studio, with more like 400-500 employees plus the full development support of PSS's shared resources. Ratchet & Clank is a more broadly known franchise, in a genre and aesthetic that is more age and demographic accessible.
Additionally, while this would equally affect Returnal & Rift Apart; PS5 shortages do dampen all PS5 exclusive game sales compared to more broadly available titles.
Within that context, it's clear to me that Returnal was a tremendous success. Not a Triple-A success, but its not all about raw sales at the end of the day. Cost to produce also needs to be considered.
To be clear: I absolutely believe Xbox isn't just "all triple-A all the time". They have the triple-A teams. They have the smaller teams (Maybe not Rare/Playground as they're huge nowadays, but: Ninja Theory, Compulsion, Double Fine, World's Edge, maybe even Obsidian, plus their exclusivity deals with Moon and Asobo). Its more-so a discussion about their recent acquisitions strategy.