Off topic: Do people really write games for iOS fully in Objective-C? Why not just stick to C++ for everything except the graphics (which would use the regular C OpenGLES API) and the bare minimum of Obj-C to interface with iOS (main game loop, etc)? You get a better language (IMO) and much easier portability.
Off topic: Do people really write games for iOS fully in Objective-C? Why not just stick to C++ for everything except the graphics (which would use the regular C OpenGLES API) and the bare minimum of Obj-C to interface with iOS (main game loop, etc)? You get a better language (IMO) and much easier portability.