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> if the original uses highly-tuned x86 SIMD

BTW, if there is a problem with the current WASM performance, it's probably SIMD.

Again, based solely on my own benchmarks, exclusively in the area I'm interested in (game-type workload, so, say, multiplying many small matrices, performing geometric tests), there is little to no speed-up from wasm-simd128 (where it is supported), whereas native code compiled from the same sources, by the same compiler, profiled on the same machine, seems to be running a bit faster when vectorized.



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