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Godot ~3.2+ has support for a slightly older version of C# via Mono, I think it's the equivalent of .NET 4.8.

IIRC (and this could be wrong / have changed since I last looked into it) the idea was to re-work this in Godot 4 to provide more like bindings, so that users could opt to use Mono, .NET 6, CoreCLR, NativeAOT, or whatever version they preferred.



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