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ClawsOnPaws
on July 28, 2022
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Godot 4.0 development enters feature freeze ahead ...
Add accessibility to that list. Screen readers, magnifiers, switch controls, etc. Usually game engines don't support these while your native OS UI probably does, and the web is also not bad in that regard.
jamesgeck0
on July 28, 2022
[–]
IIRC there is actually an ongoing Godot accessibility effort.
Consider applying for YC's Summer 2026 batch! Applications are open till May 4
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