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"Roguelike" is nowadays commonly defined by having a meta progression system (unlocks). Scroll through reviews of a game like Noita or DCSS (Dungeon Crawl Stone Soup) and you will see some people complaining the game doesn't have (enough) permanent unlocks.


I have no idea why you were down voted. Most folks I know who play roguelikes would agree with you.


Bullshit. That could put Zelda in the Roguelike genre while being just an action-adventure one.


My favorite part of Zelda games are the procedural dungeons, permanent death.




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