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> textures that repeat themselves.

Use this one weird trick to fix that.[1]

The theory: [2]

This can be done in the GPU, so you only need one copy of the repeating texture in VRAM. It's good for semi-random patterns such as dirt, gravel, water, grass, asphalt, forest floors, etc. Not good for regular patterns such as bricks and tiles.

[1] https://user-images.githubusercontent.com/20206840/174149327...

[2] https://jcgt.org/published/0011/03/05/



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