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> While AR aims to enable display and interaction with the real world but with augmentations, MR aims to bring virtual objects into the real world and allow you to interact with those.

That's literally the same thing in terms of hardware. If you want to bring virtual objects in the real world, and not have weird z-sorting issues all over the place, you need to have an understanding of the real world, which in turn gives you the possibility to do augmentation.

Beside, MR is just a confusingly overloaded term these days. It can refer to:

* Microsoft's Mixed Reality brand of VR headsets (that completely lack any AR/MR features)

* filming people playing VR games in third person and mixing the game footage into it with LIV or similar software

* doing AR with VR headsets and pass-through cameras, instead of see-through optics (e.g. Lynx R1)

> But why only a single color pass through camera?

Pico4 makes the same mistake. I really don't get it. Lenovo Mirage Solo back in 2018 used two front facing cameras at a proper IPD, and while the image is still quite low resolution, having actual 3D with zero distortion made the thing feel like wearing actual glasses, not like looking at a weird camera feed. It's a ginormous quality improvement for very little extra effort. Using pass-through on that thing is still the only time I could literally forget I was wearing a headset.



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