> Artists will have to internalize what software developers realized decades ago; creating takes work, and copying is free.
This is very dismissive, the scale is what makes the difference. You can get away with pirating all types of content for personal use.
AI companies are essentially trying to legalize that, but in reverse - taking from small creators to enrich the shareholders of their billion dollar corporations.
If you try to play by these rules and create a million dollar business that distributes various copyrighted content from the internet (e.g. AAA games, movies or music) you'll very quickly realize how much their stance on copyright changes.
Distinguishing between personal use and commercial use doesn't really work though. It lets you sue certain parties into the ground, for all the good it does you, but it doesn't stop people from deriving and profiting from your work. Probably more than half the Fortune 500 companies are in brazen violation of the GPL, does that stop them from abusing it and profiting from it? Not in the slightest.
Power ultimately belongs to whoever can wield it with the least friction. It's not fair or right, but it's the way they play in the business world.
This is very dismissive, the scale is what makes the difference. You can get away with pirating all types of content for personal use.
AI companies are essentially trying to legalize that, but in reverse - taking from small creators to enrich the shareholders of their billion dollar corporations.
If you try to play by these rules and create a million dollar business that distributes various copyrighted content from the internet (e.g. AAA games, movies or music) you'll very quickly realize how much their stance on copyright changes.