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Designing for the 99% (jm90403.com)
45 points by cemregr on Jan 16, 2012 | hide | past | favorite | 8 comments


All of those nuances really do matter. You may not be able to appreciate them, but subconsciously those decisions contribute to your sense of happiness, joy, or excitement about any given design.

As a matter of fact, I'd argue that it's those very nuances that make all the difference. Watch a directors commentary about a movie you really love. The details that go into a particular shot (lighting, composition, etc..) even if that shot is only 1 second in length contribute directly to your experience. You may not appreciate (or even care) about those details, but without them you wouldn't enjoy that movie nearly as much.

It's understanding that those differences matter, and understanding how to manipulate them to get your message across that makes design great.


I agree - there is this album "Pornograffitti" from the band "Extreme" which made them world famous. It's a perfect blend of Funk & Rock, but that's not all there is to it - you can hear that it is "more" than the average band sound, and the sound is absolutely unique. After some digging, it can be found that there really is more to the tracks - they went to "extreme" lengths to add subtle details (overtones, inverse melodies, elaborate bass lines) which you cannot hear at first - only when you know, you start to hear those subtleties. My guitar teacher applied some of the concepts to one of the tracks on his band's first album, and it's the only track which really sounds like a hit - the details make it sound epic.


The ideas that last, the one's that stick around do have these subtle nuances that appeal to the senses. One may not understand, notice or even appreciate them at first, but in time as you learn more, you begin to see those same forms of art in a whole new different light. This is also why certain books revisited after a long absence have a deeper meaning. Same goes for music or any other creation that is built upon the passion of the engaged artisan. These are the qualities the make things long-lasting and ever-green, able to connect with novices and experts like. Good craft is the great equalizer playing on each patron's individual strength; getting as much out of it as they put in. It is never boring, never dull, and in many cases always refreshing.


Attention to detail is the basis of all art forms / crafts. In the words of Antoine de Saint-Exupery, "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away". Perfection takes time, which takes money, which you might not have in infinite quantities...

On the other hand, many a good idea is a refined hack. What one thinks is lipstick might be the beginning of a new genuinely good idea. As a matter of fact, I believe that many a brilliant idea in human history was a side effect of digging a shaft in the wrong direction.


You can't design for the 99%. There is no average user, so no matter what, you can't please everyone.

Despite the title of this post, the author is actually arguing that we design for ourselves. Put a little of yourself into your design. That's a great way to ensure that you will put together quality & work into something.


The author has extrapolated a big argument out of a very particular anecdote.

Needless to say, design is incredibly important. You might be able to chuck a few licks of paint over a leaky boat and people will enjoy the odd outing, but eventually that boat is going to sink.


The most important thing about design is making sure that it works. Onswipe does not work. The scrolling is broken when visiting the page with an iPad. I can't read the last two lines without 'holding' the page up.


Gestalt.




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